DBFilesClient\ItemDisplayInfo.dbc |
From WoWDev
ItemDisplayInfo.dbc
This client database contains display information for items, clothes, weapons, equipment etc.
Fields
| Field ID | Type | Description |
|---|---|---|
| 0 | uint | ItemDisplayID |
| 1 | string | Model 1 filename |
| 2 | string | Model 2 filename |
| 3 | string | Model 1 texture |
| 4 | string | Model 2 texture |
| 5 | string | Inventory icon |
| 6 | uint | Geoset A |
| 7 | uint | Geoset B |
| 8 | uint | Geoset C |
| 9 | uint | ? |
| 10 | uint | ? |
| 11 | uint | Flags? |
| 12 | uint | ? |
| 13 | uint | ? |
| 14 | string | Texture: arm upper |
| 15 | string | Texture: arm lower |
| 16 | string | Texture: hands |
| 17 | string | Texture: chest upper |
| 18 | string | Texture: chest lower |
| 19 | string | Texture: leg upper |
| 20 | string | Texture: leg lower |
| 21 | string | Texture: feet |
| 22 | uint | VisualID |
Field descriptions
The meaning of some of the columns changes depending on what item type the display record represents. The textures for the various regions, if present, should be overlaid onto the character's texture (which already contains the base skin + looks).
Helmet: Model 1 contains the helmet model
Shoulders: Model 1 for the left shoulder, Model 2 for the right shoulder
Shirt, chest armor, robe: GeosetA + 801 gives the geoset ID for the shirt sleeves
Pants: GeosetB + 901 gives the geoset ID for the pants sleeves, or whatever that's called
Boots: GeosetA + 501 gives the geoset ID for the boots or the lower leg
Gloves: GeosetA + 401 gives the geoset ID for the gloves or the hands.
Cape: GeosetA + 1501 gives the geoset ID for the cape or the character's capeless back. The cape texture (replacable id 2) is in the Model 1 texture column. (there is no model, however)
For robes or skirts, 1301 + GeosetC s the geoset ID for the skirt part of the model.
Other geoset IDs, not yet figured out: 1002 and 1102 for bottoms of shirts (?), 1202 for kilts.

